ALL EYES
ON MARS

Final 3D assets preview

Role Description: 3D Modeling and Rigging assets for animation.
Project: All Eyes on Mars, National Geographic, 2021.
My Role: 3D Modeler and Rigger.

In this project, my role involved key responsibilities in 3D modeling and rigging for animations, specifically creating models intended to be reviewed by experts from NASA. The work focused on ensuring the models met high standards of accuracy, detail, and functionality.

Details of 3D Modeling:
In the 3D modeling phase, my focus was on creating highly detailed and realistic models, ensuring precision in every aspect to meet the specific requirements set by the experts. This included accurately representing complex structures, adhering to scientific data, and ensuring that the models would be suitable for further analysis and review. The goal was to produce models that were scientifically accurate and visually compelling.

Details of Rigging:
Following the modeling phase, my tasks included rigging the models to ensure they were fully prepared for animation. This involved setting up the skeletal structure, defining movement controls, and optimizing the models for smooth and realistic animation. The rigging process was tailored to ensure that the models were flexible and could be easily manipulated for subsequent animations, providing the foundation for further work.

Skills Used:

- 3D Modeling.
- Scientific Data Representation.
- Rigging for Animation.
- Structural Design and Precision.

Software:

- Cinema 4d.

the night sky is filled with stars

Project Manager: Manuel Canales.

Monica Serrano, Kennedy Elliott, Eve Conant, Matthew W. Chwastyk,
NGM Staff. Research: Patricia Healy and Alexander Stegmaier.

3D Art and Animation: Antoine Collignon.
3D Model and Animation Assistant:
Ronald Paniagua.

Development: Chan Young Park. Sources: NASA/JPL; NASA.

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